We also have dedicated hardware for each zone, meaning Azsuna has a server, Highmountain has a server, and so on. On the tech side, rather than run one copy of Broken Isles per realm, in Legion we run multiple copies to ensure no one map is overloaded or overpopulated. These changes made it so people were able to get into the expansion at a smooth and measured pace before spreading out around the world to claim their Artifacts and choose their first questing zone. First, we took some measures to control the bottlenecks that can occur when many players try to interact with a single quest giver, something that has caused issues in the past. We couldn’t be happier with how Legion has begun, and we hope that we’ll be able to continue to deliver a smooth experience throughout the expansion and beyond.Ī ton of factors came into play to make this happen, and we wanted to share a few of the design and technological changes we made. When the floodgates opened and players started their journey to the Broken Isles, it was gratifying to see many of you calling this our smoothest launch yet. But questions remained: Would the updates to our technology and hardware be enough? Had we tested of all our new and existing systems enough? Did we properly account for the masses of players clicking on Khadgar to watch him teleport the city of Dalaran to its new home? We felt we had learned many lessons from the launch of Warlords of Draenor, and we took steps to help ensure we would have a smooth release. As with every expansion, there were feelings of excitement among the team in the lead-up, but also a bit of healthy fear and trepidation. When we launched Legion on August 30, we opened up the Broken Isles to millions of players around the world. Allen Brack again after the launch of the Legion, much more positive than last time!
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